Damn, my first comment, thank you soo much! Anyway, currently fixing that collision issue, it happens when touching two or more blocks at the same time, I'm still not done sadly. Due to lack of time during that time.
Also, the enemies, I intended on making them run past to finish this project quicker, and that enemy at the last, I've played tested it, I'll check make sure it works. With that, I'll make it more obvious that you got hit, add knock back if I can, and see why that last enemy didn't do anything.
So thanks for playing the game in the first place lmao. Really appreciated!
EDIT:
Right the sounds, it's my first time implementing sounds in Java, I'll try my best to implement it and do some sound design, heck yeah!
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Comments
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Really love the concept, its something that you can definitely expand on
Suggestion:
I would definitely add some sound to the game to make it feel more alive.
Bugs:
On the first level you can run through the bottom wall if you use flame.
Enemies sometimes fly right through you, on the last level the first enemy didn't affect me at all.
yeah lol, Fish has loads of bugs
Yes, I have lots bugs inside of my fish form body. Love parasites.
lmao, that's not what I meant.......
Damn, my first comment, thank you soo much! Anyway, currently fixing that collision issue, it happens when touching two or more blocks at the same time, I'm still not done sadly. Due to lack of time during that time.
Also, the enemies, I intended on making them run past to finish this project quicker, and that enemy at the last, I've played tested it, I'll check make sure it works. With that, I'll make it more obvious that you got hit, add knock back if I can, and see why that last enemy didn't do anything.
So thanks for playing the game in the first place lmao. Really appreciated!
EDIT:
Right the sounds, it's my first time implementing sounds in Java, I'll try my best to implement it and do some sound design, heck yeah!