Released Game: Combo Spells


Intro

Hello! I'm Matt or Fish With Headphones in the internet. I'm now to present you all a better game than my previous one, "Combo Spells".  I've been working on this for around 3 weeks, I believe. It's for a final project that I have to complete in order to pass the course (Not really, just increase my marks). So what' s the game even about, so this game relies on the player's skill when it comes to multitasking (moving and casting), how fast the player create the spells and as well memorization of the spells.

Plans?

Even though I'm done, I'm still looking forwards to work on this project to the vision I originally intended. Funny enough, there were two scrapped concepts that I want to implement, but ran out of time:

  • Queue Casting - Put your spells in a conveyor type system, casting it for you after a certain amount of time.
  • Synergy - Depending on the spells you used, it will create a "Synergy" dealing massive damage.

There are some bugs that I also noticed when playing the game. I'll be fixing that too. How about Dim's Sorrows, will I work on it and fix the bugs? Maybe, or maybe not. That game was old and ugly, and was fairly poorly organized, so I may not be able to fix it again, but who knows really.

Conclusion

Ok, that's all what I'm gonna say really. I do still have the exams going on, so the response time can be wack. K bye y'all!

Files

Combo Spells (1.11).jar 19 kB
Jan 23, 2020

Get Combo Spells

Leave a comment

Log in with itch.io to leave a comment.